Thank you for downloading my mod! 
Please report any bugs you might encounter throughout the comments section on gta5-mods.
This vehicle was originally designed for my FiveM server called Terminal RP, if you are interested in joining, 
we are a open roleplay server with lore-friendly vehicles (Vanillaworks and private work just like this) our IP is as follows: 8.26.94.96:32030
You get to test content made by me weeks before release, and even contribute your ideas into it before initial release!
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German executive revised: Facelifted and packing a V6, you'll never be late for your next business meeting.
A facelifted Tailgater, drawing even more inspiration from it's real counterpart, the Audi A6 4F.
Included is LED-style taillights, daytime running lights, chrome around the pillars aswell as a V6 model and a couple of custom tuning parts.

Features:
- Supports all features of the game (LOD, breaking glass, dirt, burnt texture etc.)
- Currently tuning parts for replace version don't work, this will be implemented soon (Add-On works fine)
----------
1.0 Changelog:
- Fixed wheel-width
- Revised taillights
- Daytime running lights
- Added chrome on pillars
- Added S6 4F inspired front bumper
- Added A6 S-Line inspired diffusor
- Added various grilles
- Added V6 engine
- Changed shape of diffusor, now has holes for exhaust
- Added new wheels
- Faster handling
----------
Installation:
1. Drop tailgater.yft, tailgater.ytd and tailgater_hi.yft into your GTA V\x64e.rpf\levels\gta5\vehicles.rpf archive (IT IS HIGHLY RECOMMENDED TO USE OpenIV's \mods\ FOLDER!!)
2. Replace the TAILGATER line inside handling.meta with the one pasted below: GTA V\update\update.rpf\common\data\handling.meta (IT IS HIGHLY RECOMMENDED TO USE OpenIV's \mods\ FOLDER!!)
3. Replace the TAILGATER line inside vehicles.meta with the one pasted below: GTA V\update\update.rpf\common\data\levels\vehicles.meta (IT IS HIGHLY RECOMMENDED TO USE OpenIV's \mods\ FOLDER!!)
Fixes folder:
This car was intended as Add-On, so for a flawless replace, there are a couple of things to do:
- Corona fix: Copy the line inside the corona.txt and replace it with the existing Tailgater one in carvariations.ymt (x64a.rpf)
----------
Credits:
Rockstar Games for making the Tailgater
Algonquin Hood for editing the model
----------
### HANDLING:

	    <Item type="CHandlingData">
      <handlingName>TAILGATE</handlingName>
      <fMass value="1400.000000" />
      <fInitialDragCoeff value="8.000000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.200000" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.600000" z="1.600000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="6" />
      <fInitialDriveForce value="0.250000" />
      <fDriveInertia value="0.500000" />
      <fClutchChangeRateScaleUpShift value="2.300000" />
      <fClutchChangeRateScaleDownShift value="2.300000" />
      <fInitialDriveMaxFlatVel value="155.000000" />
      <fBrakeForce value="0.900000" />
      <fBrakeBiasFront value="0.425000" />
      <fHandBrakeForce value="0.600000" />
      <fSteeringLock value="40.000000" />
      <fTractionCurveMax value="2.550000" />
      <fTractionCurveMin value="2.250000" />
      <fTractionCurveLateral value="22.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="1.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.480000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="2.800000" />
      <fSuspensionCompDamp value="1.200000" />
      <fSuspensionReboundDamp value="1.800000" />
      <fSuspensionUpperLimit value="0.090000" />
      <fSuspensionLowerLimit value="-0.140000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.570000" />
      <fAntiRollBarForce value="0.800000" />
      <fAntiRollBarBiasFront value="0.600000" />
      <fRollCentreHeightFront value="0.440000" />
      <fRollCentreHeightRear value="0.450000" />
      <fCollisionDamageMult value="0.700000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.700000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="35000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>0</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>SPORTS_CAR</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.100000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>

### VEHICLES:

	    <Item>
      <modelName>tailgater</modelName>
      <txdName>tailgater</txdName>
      <handlingId>TAILGATE</handlingId>
      <gameName>TAILGATE</gameName>
      <vehicleMakeName>OBEY</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>minivan2</audioNameHash>
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>TAILGATER_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.040000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.025000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.040000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="-0.030000" z="0.020000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.030000" z="0.020000" />
	  <FirstPersonMobilePhoneOffset x="0.140000" y="0.285000" z="0.525000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.135000" y="0.145000" z="0.435000" />
	  <FirstPersonMobilePhoneSeatIKOffset>
		<Item>
			<Offset x="0.136000" y="0.126000" z="0.455000" />
			<SeatIndex value="2" />
		</Item>
		<Item>
			<Offset x="0.136000" y="0.126000" z="0.455000" />
			<SeatIndex value="3" />
		</Item>
	  </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.175000" z="0.647500" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.282600" />
      <wheelScaleRear value="0.282600" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.550000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="0.800000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="0.700000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        25.000000
        60.000000
        120.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.862" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_3</swankness>
      <maxNum value="999" />
      <flags>FLAG_PARKING_SENSORS FLAG_RICH_CAR FLAG_AVERAGE_CAR FLAG_HAS_INTERIOR_EXTRAS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_TAILGATER</dashboardType>
      <vehicleClass>VC_SEDAN</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers />
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <maxSteeringWheelAngle value="109.0" />
	  <firstPersonDrivebyData>
        <Item>STD_FRONT_LEFT</Item>
        <Item>STD_FRONT_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>